Indu Ramasubramaniam / London
Motion, identity and
speculative design for
things that don't exist yet.
I build worlds before I build the graphics for them. Blender, code, and a lot of asking what a technology would actually feel like to live with.
See the workSelected work
- Memory Encoder A fictional platform that trades memory as currency Speculative
- Passage 3D animated climate film, built in Blender 3D Motion
- Branding4 Weekly rebrands with custom-coded landing pages Self-directed
- Kew Gardens A world where technology and nature merge Speculative
- Forge A 3D food printer...all your nutrition needs taken care of Speculative
- Genesis Branding for a nature based company Identity
- Everything else Studies, experiments, and work in progress Archive
Practice
Curiosity is the method. A tool is a doorway, not a destination, so the work moves between Blender, code, print and motion depending on what the idea actually needs.
Most of it starts speculatively: take a technology or a system, push it forward a decade, and design the artefacts a person would hold in their hands. Uncertainty is the signal that something is worth making.
- Disciplines
- Motion, identity, 3D, editorial, speculative design
- Tools
- Blender, After Effects, Illustrator, HTML / CSS / JS
- Currently
- Motion designer and lead animator, Trayana
- Studied
- Graphic design, LCC / History, Birmingham
Get in touch
© 2026 IND[ ]SGN
Built and coded in London